Krulz Games

Mobile games with bite. No filler.

Most phone games bank on mindless distraction. I build games that demand your absolute focus — and invent entirely new ways to play.

I’m Marko Krulc, the solo developer behind Krulz Games. From high-velocity pixel runners to 100% hands-free, face-controlled puzzles: zero ads, zero corporate fluff, pure craft.

THE SHIP FOLLOWS YOUR CURSOR — HOLD THE BUTTON TO FIRE AT ANYTHING ON SCREEN. YES, THIS LINE TOO.

“Smartphones deserve better games.”

Let’s face it: mobile app stores are flooded with recycled clones, mindless tapping, and cheap cash grabs. Somewhere along the way, we forgot that mobile hardware can deliver genuinely sharp, responsive, and original experiences.

Krulz Games isn’t a studio boardroom. It’s just me.

Every line of code, pixel, mechanic, and physics tweak passes through my own hands. I don’t optimize for ad algorithms. I build for that rare thrill when a game surprises you — whether it pushes your twitch reflexes to the edge or turns facial expressions into an intuitive, touchless controller.

One developer. Zero compromise. Games with an actual pulse.

    EVERY PIXEL IS BUILT IN CODE — NOT ONE IMAGE FILE. TAP ANY OF THEM.

    PLATFORM: MOBILESTATUS: IN FINAL DEVELOPMENTGENRE: ONE-TAP PIXEL RUNNER

    One tap. 21 pixel worlds. Zero forgiveness.

    Twist the throttle and don’t blink. Rev Rush is a high-velocity reflex runner stripped down to pure adrenaline: the speed keeps climbing, every jump counts, and one single crash sends you straight back to the start line.

    21 WORLDS

    Track the release at revrush.net →

    PLATFORM: iOSSTATUS: AVAILABLE NOWGENRE: HANDS-FREE FACIAL PUZZLE

    The only puzzle you control with your face.

    Put your phone down. Literally. Nodblocks completely throws out the touchscreen in favor of 100% hands-free camera tracking.

    Turn your head, raise your brows, open your mouth — and never touch the screen.

    A clean, minimalist spatial puzzle where your facial expressions become the controller. No fingerprints on glass, zero clutter — just pure, hypnotic logic and an interaction model you haven’t experienced anywhere else.

    THE CONTROLLER

    Play it here, then get it on the App Store →

    Always chasing mechanics that haven’t been done to death.

    Nodblocks proved you can solve puzzles using only your face; Rev Rush pushes one-tap precision to its limit. On my desk, new prototypes are already running — experimenting with fresh physics, unconventional inputs, and distinct visual styles.

    I build at my own pace with a single rule: the core mechanic has to be addictive as a raw prototype before it ever earns its visuals.

    New titles will drop once the code is ready to speak for itself.

    NOT YET IN THE LIGHT

    Are you a player with feedback, a publisher, a streamer, or just curious about what’s happening under the hood? Drop me an email. No PR filters, no automated bots — just the guy who actually builds the games.

    marko@krulz.games

    DEVELOPMENT & DESIGN: MARKO KRULC / KRULZ GAMES